I developed an exercise for students that helps them understand interactions between the UN Sustainable Development Goals (SDGs) and international law. The exercise requires students to... (1) assess how an offshore wind energy generation project in the fictive state of Arcadia strengthens or threatens particular SDGs (eg. it strengthens SDG 13 on climate action, but poses threats to SDGs 14 and 15 on the protection of life on land and under water), (2) analyse how the regulatory framework reinforces or mitigates tensions from the perspective of various stakeholders (fishermen, nature conservation organisation, etc), and (3) design an agreement that is acceptable to all stakeholders. Now I want to turn this exercise into a game! My inspiration for the game comes from this simulation exercise: https://games4sustainability.org/gamepedia/deep-sea-mining/.
The game should be playable on all major platforms (e.g. via web browsers) and should be easily shareable/deployable.
The game should require the following: 1) An interactive map of Arcadia and the sea and countries surrounding it, with clickable points of interest that lead students to media (image/video) and text that bring the exercise to life. At each point of interest, the user can list the particular SDGs that are affected positively and/or negatively here. On the map, the user can check if all of their given assessments are correct. With fully correct analysis a user can move on to step 2, otherwise feedback points will be shown per point of interest ("missing affected SDG", "unaffected SDG present", "SDG wrongly labeled", etcetera) 2) A visualization of a network is shown that connects regulatory framework interactions to each stakeholder in this situation. From here, the user can access each connection in the network individually by clicking. This is needed so the user can analyze and subsequently label each connection as "reinforces tension", "mitigates tension" or "no/low effect" (default). The user gets feedback based on individual choices (correct or not correct) and can go on to step 3 if all assessments are correct. 3) With the complete network analysis, the user will be able to see the tensions and use those as a starting-point to reflect on obligations that states have under international law that would reduce or aggrevate the tensions. The can use this information to design an agreement that is agreeable to all stakeholders. For the MVP, this step will be non-interactive. For the complete project, this step will be interactive like step 1 and 2.
Further improvements beyond the MVP are the following: A fully interactive step 3: Interactively designing the agreement. Main menu, settings menu and other Quality of Life additions. A intro that introduces the main scenario An epilogue, including each stakeholder's reaction to the agreement and a story ending. More than 1 scenarios (levels) Dynamic content generation for scenarios (if AI integration is possible/feasible)