LUdev assembles teams of final-year bachelor students (Computer Science, Data Science & AI,
Bioinformatics, Informatics & Economics at Leiden University) to execute software projects
within a fixed academic semester (February–June). Projects are selected based on feasibility,
educational value, and clarity of scope. Each team works in Agile sprints with biweekly
check-ins and faculty supervision. Deliverables typically include a functional prototype or MVP,
source code, and documentation.
This model differs from commercial development: timelines are fixed, scope must be well defined
upfront, and outcomes prioritise learning and feasibility over production guarantees.
Team & process
A team consists of approximately six students who together dedicate around 500 hours in
total to your project. The team is self-organizing and works according to Agile
methodologies, taking responsibility for planning, task allocation, and day-to-day
collaboration. Development is structured around defined deliverables (see our timeline), through which students iteratively familiarize themselves with your organization and
context, refine requirements, and prioritize development.
Timeline
The project lasts one academic semester (February–June, 5 months). Students work in
biweekly sprints with at least biweekly meetings with the client. Each team is supported
by an experienced student mentor, with whom they meet weekly. A midterm evaluation is
conducted by faculty and teaching staff. More details can be found in the project timeline.
Compared with internships
Teams work largely independently from your internal processes, part-time, and remote
from the university, resulting in minimal integration overhead. LUdev is responsible for
supervision and grading, allowing you to focus on product direction and feedback rather
than day-to-day management. Additionally, the focus is on delivering a clearly scoped
MVP rather than open-ended placement work.
A straightforward collaboration that respects your time and delivers concrete outcomes
How we work
1. Submit your project
Submit a clearly defined project proposal. Projects are evaluated on feasibility within one
semester, technical depth, and educational value. The project must involve a substantial
software development component; proposals focused primarily on research with little to no
code output are not suitable.
2. Matching & scoping
A team of approximately six students is assigned based on skill fit and interest. Together,
you refine the scope, success criteria, and constraints. LUdev transitions to a supervisory
role; day-to-day collaboration takes place directly with the student team.
3. Development & delivery
Development runs from February to June in biweekly sprints. You participate in regular
progress meetings and provide timely feedback. The project concludes with the delivery of a
prototype or MVP, source code, and agreed-upon documentation. The semester wraps up with a
public project fair — see how the latest edition went.
Active involvement increases project success
Client responsibilities
Kickoff
Be available (online or in person) for the project kickoff in February.
Meetings
Participate in biweekly meetings with your student team.
Feedback
Provide feedback to your student team on their demos within a few days to maintain progress.
Time commitment
Commit approximately 1 hour per week on average.
Preparation
Provide all required data, systems, or specialised hardware before the project starts. We
provide a development environment for the students to work in and to track their progress.
Evaluation
Complete short midterm and final evaluation questionnaires. These are taken into account
during the grading process.
What to expect when working with LUdev
Our approach & deliverables
Partnerships are two-way investments: you receive fresh perspectives and software that may range
from a prototype to a fully working solution, while students gain real-world experience. See our portfolio for previous outcomes.
Realistic outcomes
A focused MVP or working prototype, including source code and run instructions.
A chance to meet and work with talented students who may become future employees.
A mutual learning experience with potential for continued collaboration. It is not
uncommon for students to be offered internships or to continue collaboration beyond
LUdev.
Software suitable for evaluation, experimentation, or as a foundation for further
development.
Not a guarantee
Projects are executed in an academic setting. No guarantees are made regarding delivery
timelines, completeness, or production readiness. Software is provided "as-is" without
warranties. No hosting, maintenance, or post-project support is included.
Usage & ownership
Intellectual property remains with LUdev and/or the student team until formally transferred.
Before transfer, usage is limited to evaluation and internal purposes.
A standard NDA/CDA can be provided upon request. Only the student team signs the NDA/CDA;
course staff do not. Any requirement for an NDA/CDA must be communicated before project
acceptance.
Transparent & fair
Costs
Non-commercial projects
€500, suitable for non-profit work, including charitable and
educational initiatives.
Academic projects
€2,500, suitable for projects part of competitively funded research (e.g., NWO or
EU projects).
Free, for projects part of non-competitively funded research at a scientific
institute.
Commercial projects
€5,000 per project, suitable for commercial collaborations.
€2,500 for qualifying, commercial startups — see our Terms of Service for eligibility
criteria.
Projects run from February to June and require active client participation.
Meet the team
Current Board
LUdev is led by students, with support from faculty in both advisory and supervisory roles.
Together they run the organisation and guide project teams.
As a recent Bachelor's graduate in Data Science & AI, I have gained experience working on a wide range of projects, which sparked my passion for applying academic knowledge to real-world challenges. As CEO of LUdev, I will be responsible for the overall direction and management of the organization, providing strategic oversight and representing LUdev externally to strengthen collaborations with partners.
With four years of undergraduate education in Computer Science and hands-on experience through various (extracurricular) projects, I now oversee the technical infrastructure at LUdev. In this role, I also support and guide both clients and students in navigating technical challenges they may face.
As a graduate of the Bachelor in Computer Science & Economics, I combine technical knowledge with business insight to bridge the gap between IT and organizational needs. As CCO, I am responsible for managing our partnerships and ensuring clear, effective communication with the companies we collaborate with.
With my experience in mentoring student groups and managing many software projects during my bachelor's in computer science,
I will be responsible for implementing the CEO's plans and ensuring that the business runs smoothly. This involves overseeing the progress of company staff, managing day-to-day operations and supporting other staff as needed.